Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

TransformAccess

struct in UnityEngine.Jobs

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the position, rotation and scale of an object.

Properties

isValidDetermines whether this instance refers to a valid Transform.
localPositionThe position of the transform relative to the parent.
localRotationThe rotation of the transform relative to the parent transform's rotation.
localScaleThe scale of the transform relative to the parent.
localToWorldMatrixMatrix that transforms a point from local space into world space (Read Only).
positionThe position of the transform in world space.
rotationThe rotation of the transform in world space stored as a Quaternion.
worldToLocalMatrixMatrix that transforms a point from world space into local space (Read Only).

Public Methods

GetLocalPositionAndRotationGets the position and rotation of the transform in local space relative to its parent transform.
GetPositionAndRotationGets the position and rotation of the transform in world space.
SetLocalPositionAndRotationSets the position and rotation of the transform in local space relative to its parent transform.
SetPositionAndRotationSets the world space position and rotation of the transform.