Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RadeonRaysProbePostProcessor.ScaleSphericalHarmonicsL2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool ScaleSphericalHarmonicsL2(LightTransport.IDeviceContext context, BufferSlice<SphericalHarmonicsL2> shIn, BufferSlice<SphericalHarmonicsL2> shOut, int probeCount, float scale);

Parameters

context Device context.
shIn Source buffer of SphericalHarmonicsL2 probes to scale.
shOut Destination buffer where the scaled SphericalHarmonicsL2 probes are written.
probeCount Number of SphericalHarmonicsL2 probes to scale.
scale Scaling factor.

Returns

bool True if the operation was successfully added to the command queue on the context.

Description

Scale an array of SphericalHarmonicsL2 probes.

shOut = shIn * scale.