Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

MaterialPropertyBlock.GetFloatArray

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Declaration

public float[] GetFloatArray(string name);

Declaration

public float[] GetFloatArray(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Get a float array from the property block.

Returns null if such property doesn't exist.


Declaration

public void GetFloatArray(string name, List<float> values);

Declaration

public void GetFloatArray(int nameID, List<float> values);

Parameters

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Fetch a float array from the property block into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.