Version: Unity 6 (6000.0)
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ModelImporterClipAnimation.additiveReferencePoseFrame

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public float additiveReferencePoseFrame;

Description

The additive reference pose frame.

The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than firstFrame or greater than lastFrame time range.
If you want to use another animation clip to define your reference pose you need to use AnimationUtility.SetAdditiveReferencePose.