Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ParticlePhysicsExtensions.GetSafeTriggerParticlesSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int GetSafeTriggerParticlesSize(ParticleSystem ps, ParticleSystemTriggerEventType type);

Parameters

ps Particle system.
type Type of trigger to return size for.

Returns

int Number of particles with this trigger event type.

Description

Safe array size for use with ParticleSystem.GetTriggerParticles.

This is guaranteed to be large enough to use with ParticleSystem.GetTriggerParticles for the current frame. GetTriggerParticles may return fewer elements for some GameObjects though.