Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ParticleSystem.ShapeModule.sphericalDirectionAmount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float sphericalDirectionAmount;

Description

Makes particles move in a spherical direction from their starting point.

This accepts values from 0 to 1, where 0 causes the particles to retain their default direction and 1 causes a completely spherical direction. Values in between 0 and 1 blend the default shape direction with a spherical direction. This means that at 0.5, you get 50% of the default shape and 50% of a spherical direction. At 1, the particle direction points outwards from the center to create a uniform sphere. Additional resources: ParticleSystem.ShapeModule.shapeType.