Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ParticleSystem.ShapeModule.textureBilinearFiltering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool textureBilinearFiltering;

Description

When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value.

Enabling this option increases the performance cost, but reduces abrupt color changes when particles spawn between neighboring pixels on the source Texture. Additional resources: ParticleSystem.ShapeModule.texture.