Version: Unity 6 (6000.0)
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  • C#

ParticleSystem.TextureSheetAnimationModule.frameOverTime

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public ParticleSystem.MinMaxCurve frameOverTime;

Description

A curve to control which frame of the Texture sheet animation to play.

The system uses this property when ParticleSystem.TextureSheetAnimationModule.timeMode is set to Curve. Additional resources: MinMaxCurve.

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2;

// A simple ping-pong curve. AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(0.5f, 1.0f); curve.AddKey(1.0f, 0.0f);

// Apply the curve. tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve); } }