Version: Unity 6 (6000.0)
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  • C#

Physics2D.callbacksOnDisable

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public static bool callbacksOnDisable;

Description

Use this to control whether or not the appropriate OnCollisionExit2D or OnTriggerExit2D callbacks should be called when a Collider2D is disabled.

If the Collider2D being disabled has at least a single contact with another Collider2D then with this property set to true, a callback would be produced. With the property set to false, no callback would be produced.

Only "OnCollisionExit2D" or "OnTriggerExit2D" will be called by disabling a Collider2D.