Version: Unity 6 (6000.0)
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PhysicsScene2D.subStepCount

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public int subStepCount;

Description

The number of simulation sub-steps that occurred during the last simulation step.

When simulation sub-stepping occurs, the number of sub-steps that run are monitored with the actual count available for analysis here. The cost of sub-stepping should be monitored with the Unity Profiler using the Physics 2D Module.

Additional resources: Physics2D.useSubStepping, Physics2D.maxSubStepCount, Physics2D.minSubStepFPS and PhysicsScene2D.subStepLostTime.