Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayerSettings.SetIcons

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetIcons(Build.NamedBuildTarget buildTarget, Texture2D[] icons, IconKind kind);

Parameters

buildTarget The NamedBuildTarget.

Description

Assigns a list of icons for the specified platform.

Most platforms support viewing icons in multiple sizes so Unity lets you specify multiple icon textures for each platform.

Unity only assigns the list of icons if the following is true:

  • The list is the same length as the list of icon sizes returned by GetIconSizes.
  • The Editor supports the specified platform .

Only iOS supports icons which have a different kind than IconKind.Application. Unity copies Icons assigned to IconKind.Application, IconKind.Settings, IconKind.Notification and IconKind.Spotlight to the appropriate slots in the generated Xcode project.

Calling SetIcons with an empty Texture2D array removes all icons currently set for IconKind.