Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayerSettings.SetManagedStrippingLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetManagedStrippingLevel(Build.NamedBuildTarget buildTarget, ManagedStrippingLevel level);
Obsolete Use SetManagedStrippingLevel(NamedBuildTarget buildTarget, ManagedStrippingLevel level) instead.

Declaration

public static void SetManagedStrippingLevel(BuildTargetGroup targetGroup, ManagedStrippingLevel level);

Parameters

level The desired managed code stripping level.
buildTarget The NamedBuildTarget.

Description

Sets the managed code stripping level for specified build target.

During the build process, Unity strips unused code from your project's managed and dynamically linked libraries. Stripping code results in a much smaller executable but can remove code you'd like to use.

The ManagedStrippingLevel Enum defines the options you can use to specify the rate at which Unity should remove unused code or to disable code stripping altogether.

Additional resources: GetManagedStrippingLevel, Managed code stripping.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.