Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

HierarchyFrameDataView.columnSelfPercent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int columnSelfPercent;

Description

The percentage of the CPU time Unity spends in a sample itself, excluding the time from child samples.

The percentage is calculated from the columnSelfTime value of the sample divided by the CPU frame time.