Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Quaternion.Normalize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Quaternion Normalize(Quaternion q);

Description

Converts this quaternion to a quaternion with the same orientation but with a magnitude of 1.0.

Note that this method changes the current quaternion. If you want to keep the current quaternion unchanged, use the normalized property instead.

If this quaternion is too small to be normalized it will be set to Quaternion.identity.

Additional resources: normalized variable.