Version: Unity 6 (6000.0)
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ReflectionProbe.blendDistance

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public float blendDistance;

Description

Distance around probe used for blending (used in deferred probes).

When using deferred shading, reflection probes are rendered per-pixel (instead of one or two probes affecting whole object). Blend distance controls how probes blend with each other; essentially it's the size of the probe blend area. Default blend distance is 1.0.