Version: Unity 6 (6000.0)
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RenderStateBlock.stencilReference

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public int stencilReference;

Description

The value to be compared against and/or the value to be written to the buffer, based on the stencil state.

Unity applies these values to the GPU's render state if RenderStateBlock.mask includes a value of RenderStateMask.Stencil.

The default value is 0.