Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ScriptableRenderContext.PushDisableApiRenderers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void PushDisableApiRenderers();

Description

Prevent the immediate addition or removal of renderer scene nodes to the scene arrays. This protects against the creation of invalid indices or dangling pointers caused by changes to the scene arrays after the culling output has been computed.