Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

UISubset

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Bit mask that specifies which UI subset to render when calling ScriptableRenderContext.CreateUIOverlayRendererList. For any frame, UI subsets must be rendered in the following order: UIToolkit_UGUI, LowLevel.

Properties

UIToolkit_UGUISpecifies UI Toolkit and UGUI subset.
LowLevelSpecifies native low level UI subset (IMGUI and software cursor).
AllSpecifies all UI subsets.