Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.

Resolver

class in UnityEngine.Rendering.VirtualTexturing

/

Implemented in:UnityEngine.VirtualTexturingModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class responsable for virtual texturing feedback analysis.

This class is responsible for performing a GPU->CPU readback (asyncronous) and starting the feedback analysis.

Properties

CurrentHeight>Height of the texture that the internal buffers can hold.
CurrentWidthWidth of the texture that the internal buffers can hold.

Constructors

ResolverCreate a new VirtualTextureResolver object.

Public Methods

DisposeDisposes this object.
ProcessProcess the passed in feedback texture.
UpdateSizeUpdate the internal buffers.