Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RigidbodyType2D.Dynamic

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Sets the Rigidbody2D to have dynamic behaviour.

Dynamic behaviour causes the Rigidbody2D to react to gravity and applied forces including contacts with other dynamic or Kinematic Rigidbody2D.

This type of Rigidbody2D should be moved using forces and never repositioned explicitly.

A dynamic Rigidbody2D will collide with all other Rigidbody2D body types.

When an attached Collider2D is set to trigger, it will always produce a trigger for any Collider2D attached to all other Rigidbody2D body types.

Additional resources: Rigidbody2D.bodyType.