Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SearchContextAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public SearchContextAttribute(string query);

Declaration

public SearchContextAttribute(string query, Search.SearchViewFlags flags);

Declaration

public SearchContextAttribute(string query, string providerIdsCommaSeparated);

Declaration

public SearchContextAttribute(string query, string providerIdsCommaSeparated, Search.SearchViewFlags flags);

Declaration

public SearchContextAttribute(string query, params Type[] instantiableProviders);

Declaration

public SearchContextAttribute(string query, Search.SearchViewFlags flags, params Type[] instantiableProviders);

Declaration

public SearchContextAttribute(string query, Search.SearchViewFlags flags, string providerIdsCommaSeparated, params Type[] instantiableProviders);

Parameters

query Initial search query text used to open the Object Picker window.
flags Search view flags used to open the Object Picker in various states.
providerIdsCommaSeparated A list of Search Provider IDs that will be used to create the search context.
instantiableProviders Search provider concrete types that will be instantiated and assigned to the Object Picker search context.

Description

Search context constructor used to add some search context to an object field.

const string assetProviders = "adb;asset";
const string objectProviders = "adb,asset,scene";
const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages |
    SearchViewFlags.IgnoreSavedSearches |
    SearchViewFlags.DisableSavedSearchQuery |
    SearchViewFlags.OpenInBuilderMode |
    SearchViewFlags.DisableBuilderModeToggle |
    SearchViewFlags.IgnoreSavedSearches;

[SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript;
[SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript;
[SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture;
[SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray;
[SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList;
[SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector;
[SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject;
[SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject;
[SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh;
[SearchContext("h: cube", "scene")] public MeshFilter sceneMesh;
[SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar;
[SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial;
[SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture;
[SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture;
[SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled;
[SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled;
[SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder;
[SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle;
[SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle;
[SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext;

[SearchContext("light")] public UnityEngine.GameObject lightSearch;
[SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch;

public UnityEngine.GameObject noSearchContext;

#if USE_QUERY_BUILDER
[SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;
#endif