Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Sprite.GetSecondaryTextures

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int GetSecondaryTextures(SecondarySpriteTexture[] secondaryTexture);

Parameters

secondaryTexture The array of SecondarySpriteTexture to contain the Secondary Textures properties used by the Sprite.

Returns

int Returns the number of Secondary Textures properties retrieved.

Description

Retrieves an array of SecondarySpriteTexture used by the Sprite.

If the size of the arrays passed in as parameters are less than the number of SecondarySpriteTexture used by the sprite, the arrays will not be resized and the results will be limited.

If the size of the arrays passed in as parameters are bigger than the number of SecondarySpriteTexture used by the sprite, the number of elements used in the array will be indicated by the return value of the method.

using UnityEngine;

// Create a Sprite with Secondary Texture properties and retrieves the // Secondary Texture properties with various input parameter array length.

public class ExampleClass : MonoBehaviour { void Start() { var texture = new Texture2D(64, 64); var secondaryTexture1 = new Texture2D(64, 64); var secondaryTexture2 = new Texture2D(64, 64); var secondaryTexture3 = new Texture2D(64, 64); var secondarySpriteTexture = new[] { new SecondarySpriteTexture() { name = "_SecondaryTexture1", texture = secondaryTexture1 }, new SecondarySpriteTexture() { name = "_SecondaryTexture2", texture = secondaryTexture2 }, new SecondarySpriteTexture() { name = "_SecondaryTexture3", texture = secondaryTexture3 } };

var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100, 0, SpriteMeshType.FullRect, Vector4.zero, false, secondarySpriteTexture); var secondarySpriteTextureResult = new SecondarySpriteTexture[2]; var resultCount = sprite.GetSecondaryTextures(secondarySpriteTextureResult); // There are 3 Secondary Textures, but the array is only size of 2, so the entire array is used print(resultCount); for (var i = 0; i < resultCount; ++i) { // This will print //_SecondaryTexture1 //_SecondaryTexture2 print(secondarySpriteTextureResult[i].name); }

secondarySpriteTextureResult = new SecondarySpriteTexture[4]; resultCount = sprite.GetSecondaryTextures(secondarySpriteTextureResult); // There are 3 Secondary Textures, but the array is only size of 4, so only 3 will be used print(resultCount); for (var i = 0; i < resultCount; ++i) { // This will print //_SecondaryTexture1 //_SecondaryTexture2 //_SecondaryTexture3 print(secondarySpriteTextureResult[i].name); } } }