Version: Unity 6 (6000.0)
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PaintContext.CreateFromBounds

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Declaration

public static TerrainTools.PaintContext CreateFromBounds(Terrain terrain, Rect boundsInTerrainSpace, int inputTextureWidth, int inputTextureHeight, int extraBorderPixels = 0, bool sharedBoundaryTexel = true, bool fillOutsideTerrain = true);

Parameters

terrain Terrain that defines terrain space for this PaintContext.
boundsInTerrainSpace Terrain space bounds to edit in the target terrain texture.
inputTextureWidth Width of the input Terrain Texture for all connected Terrains.
inputTextureHeight Height of the input Terrain Texture for all connected Terrains.
extraBorderPixels Number of extra border pixels required. The default value is 0.
sharedBoundaryTexel Whether to stretch the Textures so that edge texels lie on the Terrain boundary, and are shared with connected Terrains.
fillOutsideTerrain Whether to fill empty space outside of the Terrain tiles with data from the nearest tile.

Description

Constructs a PaintContext that you can use to edit a texture on a Terrain, in the region defined by boundsInTerrainSpace and extraBorderPixels.

This function calculates a pixelRect from boundsInTerrainSpace and extraBorderPixels, and then constructs a PaintContext from the pixelRect.

This function is called internally by TerrainPaintUtility.BeginPaintHeightmap, TerrainPaintUtility.BeginPaintTexture and TerrainPaintUtility.CollectNormals.

Additional resources: PaintContext.