class in UnityEngine.UIElements
/
Inherits from:UIElements.FocusEventBase_1
/
Implemented in:UnityEngine.UIElementsModule
Event sent immediately before an element gains focus. This event trickles down and bubbles up.
FocusInEvent | Constructor. |
Init | Resets the event members to their initial values. |
bubbles | Returns whether this event type bubbles up in the event propagation path. |
currentTarget | The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed. |
dispatch | Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event. |
imguiEvent | The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI. |
isImmediatePropagationStopped | Indicates whether StopImmediatePropagation() was called for this event. |
isPropagationStopped | Whether StopPropagation() was called for this event. |
originalMousePosition | The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates. |
pooled | Whether the event is allocated from a pool of events. |
propagationPhase | The current propagation phase for this event. |
target | The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path. |
timestamp | The time when the event was created, in milliseconds. |
tricklesDown | Returns whether this event is sent down the event propagation path during the TrickleDown phase. |
eventTypeId | Retrieves the type ID for this event instance. |
direction | Direction of the focus change. |
focusController | The focus controller that emitted the event. |
relatedTarget | For FocusOut and Blur events, contains the element that gains the focus. For FocusIn and Focus events, contains the element that loses the focus. |
StopImmediatePropagation | Immediately stops the propagation of the event. The event isn't sent to other elements along the propagation path. This method prevents other event handlers from executing on the current target. |
StopPropagation | Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target. If this method is called during the TrickleDown propagation phase, it will prevent default actions to be processed, such as an element getting focused as a result of a PointerDownEvent. |
Dispose | Implementation of IDispose. |
PostDispatch | Allows subclasses to perform custom logic after the event has been dispatched. |
PreDispatch | Allows subclasses to perform custom logic before the event is dispatched. |
RegisterEventType | Registers an event class to the event type system. |
GetPooled | Gets an event from the event pool. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them. |
TypeId | Retrieves the type ID for this event instance. |
GetPooled | Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them. |