Version: Unity 6 (6000.0)
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  • C#

PointerEventBase<T0>.GetPooled

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Declaration

public static T GetPooled(Event systemEvent);

Parameters

systemEvent An IMGUI mouse event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

public static T GetPooled(Touch touch, EventModifiers modifiers);

Parameters

touch A <see cref="Touch" /> structure from the InputManager.
modifiers The modifier keys held down during the event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

public static T GetPooled(PenData pen, EventModifiers modifiers);

Parameters

pen A <see cref="PenData" /> structure from the InputManager containing pen event information.
modifiers The modifier keys held down during the event.

Returns

T An initialized event.

Description

Gets a pointer event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

public static T GetPooled(UIElements.IPointerEvent triggerEvent);

Parameters

triggerEvent The event that sent this event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.