Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

JobHandle

struct in Unity.Jobs

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a handle to a job, which uniquely identifies a job scheduled in the job system.

Properties

IsCompletedDetermines if a task is running.

Public Methods

CompleteEnsures that a job has completed.

Static Methods

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single dependency.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsMakes Schedule methods available to worker threads.