Version: Unity 6 (6000.0)
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ProfilerRecorder.WrappedAround

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public bool WrappedAround;

Description

Indicates if ProfilerRecorder capacity has been exceeded.

Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.

If ProfilerRecorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.