Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

VideoClip

class in UnityEngine.Video

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Inherits from:Object

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Implemented in:UnityEngine.VideoModule

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Description

A container for video data.

A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. VideoClips are referenced by VideoPlayers to play videos.

Properties

audioTrackCountNumber of audio tracks in the clip.
frameCountThe length of the VideoClip in frames. (Read Only).
frameRateThe frame rate of the clip in frames/second. (Read Only).
heightThe height of the images in the video clip in pixels. (Read Only).
lengthThe length of the video clip in seconds. (Read Only).
originalPathThe video clip path in the project's assets. (Read Only).
pixelAspectRatioDenominatorDenominator of the pixel aspect ratio (num:den). (Read Only).
pixelAspectRatioNumeratorNumerator of the pixel aspect ratio (num:den). (Read Only).
sRGBWhether the imported clip contains sRGB color data (Read Only).
widthThe width of the images in the video clip in pixels. (Read Only).

Public Methods

GetAudioChannelCountThe number of channels in the audio track. E.g. 2 for a stereo track.
GetAudioLanguageGet the audio track language. Can be unknown.
GetAudioSampleRateGet the audio track sampling rate in Hertz.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.