Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

VideoCapture.StartVideoModeAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void StartVideoModeAsync(Windows.WebCam.CameraParameters setupParams, Windows.WebCam.VideoCapture.AudioState audioState, Windows.WebCam.VideoCapture.OnVideoModeStartedCallback onVideoModeStartedCallback);

Parameters

setupParams The various settings that should be applied to the web camera.
audioState Indicates how audio should be recorded.
onVideoModeStartedCallback This callback will be invoked once video mode has been activated.

Description

Asynchronously starts video mode.

Activates the web camera with the settings specified in CameraParameters. Only one VideoCapture instance can start the video mode at any given time. After starting the video mode, you can record videos via VideoCapture.StartRecordingAsync. Video mode can impact performance, so make sure to call VideoCapture.StopVideoModeAsync when you are done recording.