Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Eyes.TryGetLeftEyeOpenAmount

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Declaration

public bool TryGetLeftEyeOpenAmount(out float openAmount);

Parameters

OpenAmount A float value, with a range of 0.0 to 1.0, that indicates how open the left eye is. A value of 0.0 indicates that the eye is fully closed, while a value of 1.0 indicates that the eye is fully open.

Returns

bool true if eyes can be queried for the amount that the left eye is open; otherwise false.

Description

Gets a value that represents the how far the left eye is open.