Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GameViewRenderMode

enumeration

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Description

Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.

Properties

NoneDisables rendering of any eyes in the Game view or in the main window on a host PC.
LeftEyeRenders the left eye of the XR device in the Game View window or in main window on a host PC.
RightEyeRenders the right eye of the XR device in the Game View window or in main window on a host PC.
BothEyesRenders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC.
OcclusionMeshRenders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC.
MotionVectorsRenders both eyes (motion vectors) of the XR device side-by-side in the Game view or in the main window on a host PC. Only works if the motion vector texture is in-use.