Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.
None | Disables rendering of any eyes in the Game view or in the main window on a host PC. |
LeftEye | Renders the left eye of the XR device in the Game View window or in main window on a host PC. |
RightEye | Renders the right eye of the XR device in the Game View window or in main window on a host PC. |
BothEyes | Renders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC. |
OcclusionMesh | Renders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC. |
MotionVectors | Renders both eyes (motion vectors) of the XR device side-by-side in the Game view or in the main window on a host PC. Only works if the motion vector texture is in-use. |