Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProjectExtensions.AddAppExtension

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Declaration

public static string AddAppExtension(iOS.Xcode.PBXProject proj, string mainTargetGuid, string name, string bundleId, string infoPlistPath);

Parameters

proj The implicit this parameter for the extension method.
mainTargetGuid The GUID of the main target to link the app to.
name The name of the app extension.
bundleId The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID.
infoPlistPath Path to the app extension Info.plist document.

Returns

string The GUID of the new target.

Description

Creates an app extension.

using UnityEditor;
using UnityEngine;
using UnityEditor.iOS.Xcode;
using UnityEditor.iOS.Xcode.Extensions;
using System.IO;
using UnityEditor.Callbacks;

public class ScriptBatch : MonoBehaviour { [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m");

PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath);

string targetGuid = proj.GetUnityFrameworkTargetGuid();

string newTarget = proj.AddAppExtension(targetGuid, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); } }