targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
tag | The name of the asset tag. |
Adds the asset tag to the list of tags to download during initial installation.
Note: The function does nothing if there are no files that use the given asset tag across the project.
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddAssetTagToDefaultInstall { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID for the Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add the Asset Tag to list of tags to be downloaded during initial installation // Note that the function does not add the asset tag if there are no files in the project using it pbxProject.AddAssetTagToDefaultInstall(mainTargetGuid, "exampleTag");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }