targetGuid | The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. |
name | The name of the build property. |
value | The value of the build property. |
targetGuids | An array of target GUIDs. |
Adds a value to the build property list in all the build configurations for the specified target(s).
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }