Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.AddFrameworksBuildPhase

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Declaration

public string AddFrameworksBuildPhase(string targetGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.

Returns

string Returns the GUID of the new phase.

Description

Creates a new frameworks build phase for given target.

If the frameworks build phase is already configured for the target, the function returns the existing phase.

The new phase is placed at the end of the list of build phases configured for the target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddFrameworksBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID of the target you want to add the Framework Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Framework Build Phase. Note that if this phase already exists, the function doesn't create a new one and returns GUID to the existing phase pbxProject.AddFrameworksBuildPhase(mainTargetGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }