Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.AddResourcesBuildPhase

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Declaration

public string AddResourcesBuildPhase(string targetGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.

Returns

string Returns the GUID of the new phase.

Description

Creates a new resources build phase for a given target.

If the resources build phase is already configured for a target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddResourcesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID you want to add the Resoure Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Resource Build Phase to that target pbxProject.AddResourcesBuildPhase(mainTargetGuid);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }