Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.AddTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string AddTarget(string name, string ext, string type);

Parameters

name The name of the new target.
ext The file extension of the target artifact. Note: Adding a leading . isn't necessary, but is accepted.
type The type of the target. For example, com.apple.product-type.app-extension or com.apple.product-type.application.watchapp2.

Returns

string The GUID of the new target.

Description

Creates a new native target.

Target-specific build configurations are automatically created for each known build configuration name. Note, that this is a requirement that follows from the structure of Xcode projects, not an implementation detail of this function. The function creates a product file reference in the Products project folder which refers to the target artifact built via this target.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Add a new Target to the project by specifying its name, extension and target type // You can later use the returned targetGuid to modify the target string targetGuid = pbxProject.AddTarget("exampleTarget", "app", "com.apple.product-type.bundle");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }