targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
string[] Returns all of the build phases for the specified target.
Returns all build phases for the specified target.
You can query the type and name of each phase using GetBuildPhaseType and GetBuildPhaseName respectively.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetAllBuildPhasesForTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID of the target you want string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Retrieve the GUIDs of all Build Phases for the target and print their types and names to the Console string[] buildPhases = pbxProject.GetAllBuildPhasesForTarget(mainTargetGuid); foreach (string phaseGuid in buildPhases) { string phaseName = pbxProject.GetBuildPhaseName(phaseGuid); string phaseType = pbxProject.GetBuildPhaseType(phaseGuid); Debug.Log(string.Format("Name: {0} | Type: {1}", phaseName, phaseType)); } } }