Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.GetBaseReferenceForConfig

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Declaration

public string GetBaseReferenceForConfig(string configGuid);

Parameters

configGuid The GUID of the build configuration as returned by BuildConfigByName.

Returns

string The GUID of the configuration file being used as the base reference.

Description

Gets the base configuration reference GUID for the specified build configuration.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetBaseReferenceForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Retrieve the configuration name (this can be "Debug", "Release", or any custom configuration name) string configName = "Debug";

// Get the "Debug" build configuration GUID string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); // Use GetBaseReferenceForConfig to get the base reference for the specified configuration string baseReference = pbxProject.GetBaseReferenceForConfig(configGuid);

// Check if baseReference for specified configuration was found if (string.IsNullOrEmpty(baseReference)) { Debug.LogError("Unable to find base reference for build configuration: " + configName); return; } else { // Modify the project using baseReference here // In this example we just print the baseReference for "Debug" config in Console Debug.Log($"Base reference for {configName} configuration is: {baseReference}"); } // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }