targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
name | The name of the phase. |
shellPath | The shell path. |
shellScript | The shell script. |
string Returns the GUID of the matching phase or null if it does not exist.
Returns the GUID of matching copy shell script build phase for the given target.
If the target already has a shell script build phase with the same name
, shellPath
, and shellScript
configured for it, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.
targetGuid | The GUID of the target, such as one returned by TargetGuidByName. |
name | The name of the phase. |
shellPath | The shell path. |
shellScript | The shell script. |
inputPaths | The shell script input dependencies. |
string Returns the GUID of the matching phase or null if it does not exist.
Returns the GUID of matching copy shell script build phase for the given target.
If the target already has a shell script build phase with the same name
, shellPath
, and shellScript
configured for it, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetShellScriptBuildPhaseForTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the "Shell Script" build phase GUID by providing all the relevant information string shellScriptBuildPhase = pbxProject.GetShellScriptBuildPhaseForTarget(targetGuid, "exampleScript1", "", "echo exampleCommand1");
// Log the "Shell Script" build phase GUID for debugging Debug.Log("'Shell Script' build phase GUID: " + shellScriptBuildPhase); } }