string The GUID of the project.
Returns the GUID of the project.
The project GUID identifies a project-wide native target which is used to set project-wide properties. This GUID can be passed to any functions that accepts target GUIDs as parameters.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_ProjectGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the project GUID string projectGuid = pbxProject.ProjectGuid();
// Log the project GUID for debugging Debug.Log("Project GUID: " + projectGuid); // Use the GUID to make project-wide changes such as adding properties pbxProject.AddBuildProperty(projectGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file if there were any pbxProject.WriteToFile(projectPath); } }