Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.SetBuildProperty

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Declaration

public void SetBuildProperty(string targetGuid, string name, string value);

Declaration

public void SetBuildProperty(IEnumerable<string> targetGuids, string name, string value);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
targetGuids The GUIDs of the targets, such as the one returned by GetUnityFrameworkTargetGuid.
name The name of the build property. For more information on build properties, refer to Build settings reference (Apple Developer).
value The value of the build property.

Description

Sets a build property to the given value in all build configurations for the specified target(s).

Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_SetBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID that you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Set "ENABLE_BITCODE" to "NO" for UnityFramework target pbxProject.SetBuildProperty(unityFrameworkTargetGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }