sw | Text writer to write to. |
Writes the project contents to the specified text writer.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_WriteToStream { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject pbxProject = new PBXProject();
// Initialize PBXProject by reading project info from stream using (StreamReader sr = new StreamReader(projectPath)) { pbxProject.ReadFromStream(sr); } // Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file using WriteToStream using (StreamWriter sw = new StreamWriter(projectPath)) { pbxProject.WriteToStream(sw); } } }