Version: Unity 6.1 Alpha (6000.1)
Language : English
Customize the GUI for your audio plug-in
Example native audio plug-ins included in the SDK

Use your native audio DSP plug-in and GUI in Unity

Once you create your audio DSP plug-in and customize your GUI to your liking, you can build your file and import it into Unity.

1. Compile and build your plug-ins

You must implement your plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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as a dynamic library for your preferred platform. Unlike with scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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, any platform that you want to support must be able to compile this file, along with platform-specific optimizations.

For information about how to build your plug-in into a library file for each platform, refer to Building plug-ins for desktop platforms.

2. Rename your audio plug-in DLL file

  • Add the prefix “audioplugin” to the name of your DLL file (case insensitive). For example audioplugin-myplugin.dll

Unlike other native plug-insA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
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, Unity needs to load audio plug-ins before it creates any mixer assets that might need effects from a plug-in. But Unity doesn’t do this by default.

Add the prefix “audioplugin” to the name of your DLL file so that the Unity Editor detects and adds your plug-in to a list of plug-ins that Unity automatically loads as the build starts.

3. Import your audio plug-in into Unity

Click and drag your plug-in library file into the Asset folder of your Unity project. Unity automatically installs your plug-in and it is ready to use.

4. Link the plug-in to a platform

Native audio plug-ins use the same scheme as other native or managed plug-insA managed .NET assembly that is created with tools like Visual Studio for use in Unity. More info
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: You must use the plug-in importer InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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to associate your plug-in with your preferred platforms. For more information, refer to Plugin Inspector.

Additional resources

Customize the GUI for your audio plug-in
Example native audio plug-ins included in the SDK