Version: Unity 6.1 Alpha (6000.1)
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Optimizing draw calls in URP
Scriptable Render Pipeline Batcher in URP

Scriptable Render Pipeline (SRP) Batcher in URP

Resources for using the Scriptable Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(SRP) Batcher to reduce the number of render state changes between draw calls.

Page Description
Introduction to the SRP Batcher Understand how the SRP Batcher reduces render state changes between draw calls.
Check whether a GameObject is compatible with the SRP Batcher Find out if Unity can include a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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and a shaderA program that runs on the GPU. More info
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in the SRP Batcher.
Enable the SRP Batcher Enable the SRP Batcher in the URP Asset.
Troubleshoot the SRP Batcher Use the Frame Debugger to solve common issues with the SRP Batcher, such as a low number of draw calls in batches.
Remove SRP Batcher compatibility for GameObjects Make a shader or renderer incompatible with the SRP Batcher, for example if you want to use GPU instancing.

Additional resources

Optimizing draw calls in URP
Scriptable Render Pipeline Batcher in URP