Version: Unity 6.1 Alpha (6000.1)
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Command events
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Drag-and-drop events

Drag events are sent during operations where visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
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have drag-and-drop behavior. This is an Editor-only event.

To implement drag-and-drop functionality, make sure that visual elements register callbacks for specific events.

Visual elements that support drag operations separate into two types:

  • Draggable visual elements
  • Droppable visual elements

You can select a draggable visual element, drag it to a droppable visual element, and release the element to drop it.

The base class for all drag-and-drop events is DragAndDropEventBase.

Event Description Trickles down Bubbles up Cancellable
DragExitedEvent Sent when the drag-and-drop process ends.
DragUpdatedEvent Sent when the dragged element moves over a drop target.
DragPerformEvent Sent when the dragged element drops onto a target.
DragEnterEvent Sent when the dragged element enters a new VisualElement.
DragLeaveEvent Sent when the dragged element exits the current drop target.

Make visual elements draggable

To make a visual element draggable, you need to register callbacks on the following three event types:

Use the following steps for a drag operation:

  1. Set its state to “being dragged”.
  2. Add the appropriate data to DragAndDrop.
  3. Call DragAndDrop.StartDrag().
  4. Provide a visual cue to the drag operation. The drop area visual element should remove this feedback when it receives a DragPerformEvent or a DragExitedEvent.

Event list

DragExitedEvent

The DragExitedEvent is sent when the user drags any draggable object over a visual element and releases the mouse pointer. When a drop area visual element receives a DragExitedEvent, it needs to remove all feedback from drag operations.

DragUpdatedEvent

The DragUpdatedEvent is sent when the pointer moves over a visual element as the user moves a draggable object.

When a drop area visual element receives a DragUpdatedEvent, it needs to update the drop feedback. For example, you can move the “ghost” of the dragged object so it stays under the mouse pointer.

The drop area visual element should also examine DragAndDrop properties and set DragAndDrop.visualMode to indicate the effect of a drop operation. For example, a drop operation could create a new object, move an existing object, or reject the drop operation.

DragPerformEvent

The DragPerformEvent is sent when the user drags any draggable object and releases the mouse pointer over a visual element. This only occurs if a visual element sets DragAndDrop.visualMode to something other than DragAndDropVisualMode.None or DragAndDropVisualMode.Rejected to indicate that it can accept dragged objects.

When a drop area visual element receives a DragPerformEvent, it needs to act on the dragged objects stored in DragAndDrop.objectReferences, DragAndDrop.paths or DragAndDrop.GetGenericData().

For example, it might add new visual elements at the location where the user drops the objects.

DragEnterEvent

The DragEnterEvent is sent when the pointer enters a visual element during a drag operation.

When a drop area visual element receives a DragEnterEvent, it needs to provide feedback that lets the user know that it, or one of its children, is a target for a potential drop operation. For example, you can add a USS class to the target element and display a “ghost” of the dragged object under the mouse pointer.

DragLeaveEvent

The DragLeaveEvent is sent when the pointer exits a visual element as the user moves a draggable object.

When a drop area visual element receives a DragLeaveEvent, it needs to stop providing drop feedback. For example, you can remove the USS class that you added when the target element received a DragEnterEvent, and no longer display the “ghost” of the dragged object.

Examples

Command events
Layout events