Version: Unity 6.1 Alpha (6000.1)
Language : English
Configure runtime UI
Panel Settings properties reference

Create a panel

The panel serves as the root element where UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
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hierarchies attach, and renders the UI in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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at runtime. How you configure the Panel Settings asset determines how the UI is rendered. It also determines how the UI reacts to input. For example, the panel that’s visually in the front intercepts clicks from the user before the panels that are visually in the back.

You can configure the Panel Settings asset to do the following:

  • Control scale and resolution
  • Apply default styles
  • Display UI on Render Textures
  • Set the panel’s sort order

To create a panel:

  1. In your project, select Assets > Create > UI Toolkit > Panel Settings to create a Panel Settings asset if you don’t have it.
  2. In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    window of the Panel Settings asset, configure the Panel Settings properties.

Additional resources

Configure runtime UI
Panel Settings properties reference