This page describes the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary asset properties.
Property | Description |
---|---|
Update Sprite Asset | Sync the sprite asset with the latest Sprite Editor changes. |
Property | Description |
---|---|
Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info See in Glossary |
A reference to the sprite asset’s source texture. |
Default Material | A reference to the sprite asset’s material, which it uses to render sprites. |
When a glyph doesn’t exist in this sprite asset, TextCore searches the fallback sprite assets list for the missing glyph.
Property | Description |
---|---|
Fallback Sprite Asset List | This is the local fallback list. The local fallback list has precedence over the global fallback list set in the UITK Text Settings asset. You can add or remove a sprite asset in the fallback list. You can also drag the handles on the left side of any sprite asset to reorder the list. |
Manage the sprites in this asset.
Property | Description |
---|---|
Index | Unique index ID for the sprite, based on its position in the list. You can use it to reference the sprite in the <sprite> rich text tag. |
Unicode | Unicode for the sprite. For more information, refer to Assign and use Unicode for a sprite. |
Name | Unique name for the sprite. You can use it to reference the sprite in the <sprite> rich text tag. |
Manage the glyphs in this asset.
Property | Description |
---|---|
Glyph Rect | Define the rectangular area that the character occupies in the sprite atlas.
|
Glyph Metrics | Metrics for the sprite.
|
Offsets and scale settings for all sprites in the asset.
Property | Description |
---|---|
OX, OY | Control the placement of the sprite, defined at its top-left corner relative to its origin on the baseline. |
ADV | How far to advance along the baseline to place the next sprite. |
SF | Adjust the size of the sprite. |