Version: Unity 6.1 Alpha (6000.1)
Language : English
Audio High Pass Effect
Audio Flange Effect

Audio Echo Effect

The Audio Echo Effect repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.

Properties

Property: Function:
Delay Echo delay in ms. 10 to 5000. Default = 500.
Decay Echo decay per delay. 0 to 100%. 100% = No decay, 0% = total decay (ie simple 1 line delay). Default = 50%.
Max channels Maximum number of supported channels from 0 to 16 (default = 0).
Drymix Volume of original signal to pass to output. 0 to 100%. Default = 100%.
Wetmix Volume of echo signal to pass to output. 0 to 100%. Default = 100%.

Details

The Wetmix value determines the amplitude of the filtered signal, where the Drymix determines the amplitude of the unfiltered sound output.

Hard surfaces reflects the propagation of sound. For example a large canyon can be made more convincing with the Audio Echo Filter.

AudioEchoEffect

Audio High Pass Effect
Audio Flange Effect