Version: Unity 6.1 Alpha (6000.1)
Language : English
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Introduction to the Frame Timing Manager

Frame Timing Manager

Resources for using the Frame Timing Manager window to capture detailed timing data about performance during individual frames in an application. You can use this data to assess those frames to understand why your application doesn’t meet performance targets.

Page Description
Introduction to the Frame Timing Manager Learn about how the Frame Timing Manager works, and which platforms it supports.
Enable the Frame Timing Manager Enable the Frame Timing Manager in release builds and the Unity Editor.
Get frame timing data Get frame time data with a Custom Profiler module, or using the FrameTimingManager C# API.
Record frame timing data Get frame time data using the ProfilerRecorder instead of the FrameTimingManager API.
Troubleshooting the Frame Timing Manager Solve common issues with the Frame Timing Manager, such as larger GPU times than frame times on platforms that use tile-based architecture.

Additional resources

  • ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
    See in Glossary
Share information about a rendering event
Introduction to the Frame Timing Manager